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Into The Ruins (The Ancient Magi... - Bob Blink

Into The Ruins (The Ancient Magic Saga Book 2)

Bob Blink
Amazon Digital Services LLC , English
8 ratings

The story began in Ancient Magic continues.The Hoplani and their larger brother the Morvane, continue to threaten the Three Kingdoms. The Morvane have discovered they can bring down portions of the barrier, allowing the Hoplani access to the borderlands. It is only a matter of time before the towers are so badly damaged that the entire system will fail.Rigo and several others elect to venture deep into the Ruins in hopes of finding an answer to the Hoplani threat before the barrier fails. But the Ruins have more surprises waiting for them than anticipated. Magic doesn't always work deep in the hostile desert, and only luck and the intervention of the Duneriders, strange non-humans that live in the far reaches of the forbidden wastelands, saves the explores from death. Further explorations into the Ruins appear to be precluded.Years pass as the situation in the Kingdoms continues to deteriorate. Nycoh, once a talented young girl and now the leader of the wizard community, discovers that there is a means to overcome the blockage of magic within the Ruins. The opportunity to continue the explorations sends Rigo and another crew even deeper into unknown territory. They find another land with alternate methods of magic exists far across the Ruins. The land of Sedfair is threatened not only by the Hoplani, but by a strange warrior race known as the Baldari. The arrival of Rigo and his friends involves them in local politics and fears of invasion. Unfortunately, the wizards from the Three Kingdoms have lost the ability to return home, and are captured and stripped of their magic.Back in the Three Kingdoms, the loss of contact with Rigo and his team has caused unrest and concern. Unable to follow after them because Rigo carried with him the only known talisman that would overcome the blockage of magic by the Ruins, his team is given up for lost. Daria and Kaler refuse to accept this belief, and prepare to venture into the Ruins in search of Rigo, despite dire warnings from Jeen and Nycoh that without magic such a trip is suicidal.A series of unexpected events results in opening the way, and Rigo and his friends are rescued from their captivity, but the act results in conflict between those who control magic in Sedfair and the Three Kingdoms. With the growing threat posed by the Hoplani and the attacks by staff bearing "SpellCasters" from beyond the Ruins, the future of the Three Kingdoms is uncertain.The ordeal has provided Rigo with clues to his own past, but little that would help solve the problem of the magical beasts that have long threatened the Three Kingdoms, while unleashing another war of magic upon the world. Somehow he has to find a way to bring together those he has learned to trust while in captivity and see if a way to end the conflict can be agreed upon.