An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Note:ALL FILES ON THE COMPANION DISC ARE AVAILABLE FOR DOWNLOADING FROM THE PUBLISHER AT
info@merclearning.com
FEATURES
• Includes test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development
• Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices
• Demonstrates methods and tools for tracking and managing game testing progress and game quality
• Features a companion DVD with templates, resources, and projects from the book
ON THE DVD! (ALL FILES ON THE COMPANION DISC ARE AVAILABLE FOR DOWNLOADING FROM THE PUBLISHER AT
info@merclearning.com)
• Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams which can be used for individual or group projects
• All images from the text (including 4-color screenshots)
ABOUT THE AUTHORS
Charles P. Schultz, mobile developer and innovator, has more than 20 technical publications and has spoken at numerous conferences in the areas of gaming, software quality, and testing. Robert Bryant has served as executiveproducer
of dozens of video games and recently has been designing iPhone apps. He is Course Director, Game Production at the Los Angeles Film School.